Brunis Promo

Il gruppo di cabaret e musica live Brunis mi ha incaricato di realizzare un promo per la loro quarta serata. Le idee sono state molte ma dovendo mostrare un’anteprima dello spettacolo, il trailer comico è stato una scelta obbligata.

Riprese, montaggio e post produzione sono state fatte da me.

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Promo Mediamond

This is the promo video that was shown during the Interactive Advertising Bureau in Milan in november 2010. I made about one half of this video, mostly the middle part of it. This was made with After Effects above all but the 3D objects such as TVs and cell phones were made by me with 3D Studio Max.

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Buone Feste

This is the video I made for RTI Interactive Media season’s greetings during my internship in Mediaset in december 2010. This video is totally made with After Effects, it took me about 10 hours to do it.



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Greenscreen in action

My greenscreen came in action! Yatego is going to introduce AdSmart an advertising system. It was decided to create an introduction video which can be found  here.

Greenscreen by Yatego

Well it was good to see the greenscreen on work… finally… let’s see when it’s going to be used again! :D

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Doraemon

Here is the first character I modeled, textured and paint weighted in Maya, Doraemon. This very old char was created in the 1969 but it’s still is a milestone in anime culture.

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Breakfast Set

The first time I tried to use a UVW Map texture I decided to make a milk bottle from a real texture I took with my camera. Then the cup arrived.

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Candelabrum Matthew Boulton II

One of the first realistic objects I made. This candle holder’s material was very difficoult to find and it took me a lot for some decent reflections because a mirror, put on a totally black background, results invisible, did you know that? ;)

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Bow Wow + Pacman

This is the easiest to do project I made with 3D Studio Max though it’s still funny. Just 2 hemispheres and a tetra copied with the Spacing Tool.

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Thousand Sunny

This is actually the very first project I ever made with 3D Studio Max. It took me very much because of the modeling method I used. This is completely made with standard primitives and their modifiers like Bend, Sweep, Lathe, Surface and so on.

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First Post

Thank you Soelen for the most awesome site in the Internet history! You are the best!

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